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Jan 18, 2025
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2023-2024 Catalog [ARCHIVED CATALOG]
Esports Program Management, AAS Degree (MVEPM)
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Approved for Summer of AY 2023-2024
Esports Program Management is designed to prepare students for careers in the rapidly growing field of esports. Students learn the foundation of esports as a global industry and gain a broad general education of esports from common perspectives such as athletes, coaches, broadcasters, advertisers, and more. Students will then specialize their focus through program approved electives in fields like broadcasting, sports management, marketing, or more.
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General Education Requirements
Recommended Electives
All students enrolled in the Esports Program Management AAS must complete a minimum of 6.0 credit hours from the courses listed below.
All transfer courses may be used here including courses listed above (if additional are taken beyond requirements). Students should plan their elective courses according to their college major if they are planning to transfer on for a four year degree.
A maximum of 16 hours of vocational-technical credits may apply toward elective credit with a maximum of 9 of the 16 being independent projects or experimental courses. No more than 6 activity credits (those having prefixes of PEA, MUA, and some MUS courses) may be applied to elective credits. Developmental courses do not apply towards degree requirements.
Recommended Courses Include:
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